Mobile games are now responsible for half of the industry’s revenues with real-time multiplayer games often leading the charts. Developers are often required to build and manage expensive in-house solutions to enable the real-time communication that goes into such an app.
With Mobile Connect, developers are now able to eliminate the need for an in-house infrastructure to offer a public cloud solution instead. It provides a stable and secure connection, quality service and session continuity.
“In recent years multiplayer mobile games have proven very popular and lucrative, but the effort required to build a high performance, reliable networking layer for multiplayer games represents a significant undertaking for game developers,” said Tim Wilson, former Chief Technology Officer of Glu Mobile and PacketZoom advisor.
“I’ve experienced the void in the gaming space firsthand. PacketZoom fills this void via a global UDP-based cloud solution that is uniquely positioned to offer an alternative, affordable service to deliver best-in-class performance and reduce complexity and operational cost for multiplayer game developers, while accelerating their title’s time to market.”
PacketZoom adds that many multiplayer game developers often have the choice between open source protocols and licensed code from game engines. Meanwhile, public cloud options are limited in geography. That is where Mobile Connect comes in.
Chetan Ahuja, PacketZoom’s CTO, adds:
“We decided to add a multiplayer networking layer in response to a continuous demand from our existing customers and key partners who haven’t found existing solutions to be efficient. As mobile networking experts, we are honored to solve the biggest problem in mobile game networking to enable exceptional multiplayer experience, even in developing countries where latency requirements are impossible to meet with the existing infrastructure.”
Additionally, the solution works for rideshare apps and any apps requiring real-time communications between multiple players.
Mobile Connect is now available as part of a soft launch and will go fully public in Q3 2018.