Relationship marketing for mobile apps

Swrve offers mobile game developers a “real-time personalisation platform”, which allows them to continually test content in their mobile games and ‘maximise engagement’ with players. The platform tracks revenue events in real-time and tracks how users engage with your app. Swrve then lets you A/B test different elements of your game to help improve retention and lets you tweak and test monetisation elements to drive revenue. The company is based in San Francisco with offices in Dublin, Ireland.

  • Track what works and what doesn’t when it comes to acquiring users and customise the gaming experience for users from specific sources.
  • Get help turning players into spenders and insight into how best to reward and encourage your top spending users.
  • Swrve has been used by some big name games including the official Family Guy mobile game and Clash of Clans by Supercell.

Swrve Info

Types:App Marketing Analytics

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    Blueprint: A coherent and consistent experience across all your channels is what your customers demand -… https://t.co/rF7fPjIaKh

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    Blog: Rich Push delivers the most engaging customer interactions outside of the app - https://t.co/4Xd5yPa697 https://t.co/1GhtM4fdlM

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    Blueprints: Implementing abandoned cart recovery messaging on mobile can make a huge difference to revenue -… https://t.co/eSGFzJflRs

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    Whitepaper: This guide highlights the key questions you’ll need to evaluate when choosing an approach or platform.… https://t.co/pMyDEnhowK

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    Blog: Email is not on its way out, it just needs to change to suit mobile users' expectations -… https://t.co/DRIA2AN04Q

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